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Sunday, November 13

  1. page home edited {nane.png} By: Gwyneth and Noha ... for EDER 679.31 & 771 Education The pupose of this…
    {nane.png}
    By: Gwyneth and Noha
    ...
    for EDER 679.31 & 771 Education
    The pupose of this site is to explore the Concept Augmented Reality with a particular focus on its application in Education.
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Saturday, November 12

  1. page Points for Consideration edited ... Information Overload? With increased availability of information will we experience cognitive…
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    Information Overload?
    With increased availability of information will we experience cognitive overload? In the 2010 article "How to Survive Geolocation's Looming Apocolypse" Dave Curry warns of a swarm of Geolocation devices that could potentially overwhelm us with data. Curry talks about armies of aimless apps, drowning in a deluge of data, spates of vexing spam and problems with crime catyclysm, stalker apps, and misrepresnetation. However he is also positive and that we can prevent "Geolocationitis" by choosing wisely and marketers respecting and delighting consumers.Curry
    ...
    optimal performance. HoweverHowever, he also
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    calls, "vanity" informationKreveleninformation. Krevelen and Poelman
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    this information? WhiieWhile people who
    Privacy
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    be geotagged. UersUsers thus allow
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    use the internetinternet, websites leave
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    able to downloaddownload, in real timetime, the first
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    who we are potential can
    Technological Limitations
    While the sophistication of digital technology is improving and costs of the technology are diminishing, there are some technical limitations that exist. In order to use AR on smart phone GPS is required. However GPS techonology allows for accuracy of within 3 meters horizontally and that is dependent on atmosperic effects, receiver qualtiy and govenment control.GPS In addiiton location is based on the positioning of the mobile phone not the image that is being viewed from the device. Another consideration is the accruacy of information that is posted by individuals. There can be variations in spelling of locations, posting in inaccurate locations on a map.
    Educational Concerns Cost Issues and the Digital divide.
    Will everything be open to everyone equally? As technology advances will the be an increasing divide between the digitally literate and the digially illiterate?
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    use of smart phone,smartphones, ipad, tablets
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    becoming more pervasivepervasive, will their
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    expensive data plan?plans? Other AR
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    perspectives of use - whethruse, that iswhether mobile devices
    AR Trends: Where is it going?
    With the increased access to AR technology through the use of smartphones, AR is making its way into popular culture. One of the outcomes of increased access to AR is the idea of ubiquitis leaning. More information will be available and over layed with real objects in real time to the average person. The challenge will be for the average person to sort through all the information to assess where and who the information is comming from.
    One of the key elements in the development of AR will be to blend the technogy with human factors to make them practical and easy to use. Right now the small surface on smartphones may be a challenge to view information for some users. Will the iPad or Tablet technolgy become more important in the use of AR. AR glasses are becoming a real possibilty for the future. Will the use of AR glasses make AR more accessible for learning in and out of the classroom?
    ...
    the Wrap 920AR.The920AR. Who will wear them? TheWrap 920AR is
    {http://1.bp.blogspot.com/_nosbk-7sr-c/TOJXIk6GLVI/AAAAAAAAHz8/uwvDicZKwY8/s1600/Vuzix310XL.jpg} The following Youtube video from Fujikawa gives an idea of what wearing AR glasses might be like.
    Awesome Augmented Reality Glasses StarkHUD2020 from Fukikawa
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    that could assitassist Mechanics in
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    In the futurefuture, we may see car screencara with eye
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    will we like lesslikely asee AR used in vehiclesvehicles, we are
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    of our furniturefurniture, as part
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    on our walls.walls for example.
    AR is
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    Igmar Riedel KruseKruse, has been
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  2. page References edited ... 14. Carpenter, T.K. (Feb 23 2010) 7 Ways Augemented Reality Will Change Your Brain. Retrieved …
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    14. Carpenter, T.K. (Feb 23 2010) 7 Ways Augemented Reality Will Change Your Brain. Retrieved from http://thomaskcarpenter.com/2010/02/23/7-ways-augmented-reality-will-change-your-brain/
    15. CBC Spark (Sept 20 2011) Facial Recognition Retrieved from http://www.cbc.ca/spark/2011/09/spark-157/
    16. Curry, D. (Mar 29 2010) How to Survive Geolocation's Looming Apocalypes AdAge Digital Retrieved from http://adage.com/article/digitalnext/survive-geolocation-s-looming-apocalypse/143036/
    17.
    Delivr (QR
    ...
    from http://delivr.com/qr-code-generator
    17.

    18.
    Dragonology Augmented
    ...
    from http://www.youtube.com/watch?v=hv3d0wnSWLg&feature=player_embedded
    18.

    19.
    Dunleavy, M.,
    ...
    from http://kevinforgard.supa.wikispaces.net/file/view/Dunleavy-Dede-Mitchell_Affordances.pdf
    19.

    20.
    EyePet trailer
    ...
    from http://www.youtube.com/watch?feature=player_embedded&v=kJhqeZloHh4
    20.

    21.
    Future Car:
    ...
    from http://videos.howstuffworks.com/discovery/32266-future-car-virtual-haptics-video.htm#mkcpgn=snag1
    21.

    22.
    GPS (Oct
    ...
    from http://www.gps.gov/systems/gps/performance/accuracy/
    22.

    23.
    Grifantini, K.,
    ...
    from http://www.technologyreview.com/computing/26692/
    23.

    24.
    Hamilton K.(2011)
    ...
    from http://wik.ed.uiuc.edu/index.php/Augmented_Reality_in_Education
    24.

    25.
    Human Multitasking
    ...
    from http://www.ijvr.org/issues/issue2-2010/paper1%20.pdf
    25.

    26.
    In-Place Augmented
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    from http://www.youtube.com/watch?v=M4qZ0GLO5_A&feature=player_embedded
    26.

    27.
    Interactive Game
    ...
    from http://www.youtube.com/watch?feature=player_embedded&v=he5mZX1sRXk
    27.

    28.
    Iron Man
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    from http://www.youtube.com/watch?feature=player_embedded&v=T0eCJqEVKNQ
    28.

    29.
    Kaufmann, H
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    from http://dl.acm.org/citation.cfm?id=1242086
    29.

    30.
    Kaufmann, H
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    Imagina Conference
    30.

    31.
    Kayway QR
    ...
    from http://qrcode.kaywa.com/
    31.

    32.
    Klopher, E.,
    Collaborative Learning pp: 311-315 Retrieved from http://education.mit.edu/papers/handheldpapers/Outdoor%20AR%20-%20CSCL.pdf
    32.33. Klopfer, E.,
    ...
    from http://onlinelibrary.wiley.com/doi/10.1002/yd.378/pdf
    33.

    34.
    Lattitude 42
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    from http://vimeo.com/14000733
    34.

    35.
    Layar- Introducing:Layar
    ...
    from http://www.youtube.com/watch?v=AsD0DuPT1GI&feature=player_embedded
    35.

    36.
    Lou, J.,
    ...
    from http://www.springerlink.com/content/v4un20747w066180/fulltext.pdf
    36.

    37.
    Martin-Gutierrez, J.,
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    from http://www.mendeley.com/research/design-validation-augmented-book-spatial-abilities-development-engineering-students/
    37.

    38.
    Medical Augmented
    ...
    from http://www.youtube.com/watch?v=vgCDTPqAj2E&feature=player_embedded
    38.

    39.
    Milgram, P.,Takemura,
    ...
    282-292 http://citeseer.ist.psu.edu/viewdoc/summary?doi=10.1.1.83.6861
    39.

    40.
    Pense, H.E.
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    from http://www.tandfonline.com/doi/abs/10.1080/02763877.2011.528281
    40.

    41.
    PopSci's Future
    ...
    from http://science.discovery.com/videos/popscis-future-of-augmented-reality.html#mkcpgn=snag1
    41.

    42.
    Pricer, W.F.,
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    pp 41-50.
    42.

    43.
    Pranav Mistry:
    ...
    from http://www.youtube.com/watch?v=YrtANPtnhyg
    43.

    44.
    ProCyc /
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    from http://www.youtube.com/watch?feature=player_embedded&v=W7yvv5SJ5z4
    44.

    45.
    Rosenbaum,E., Klopher,
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    from http://web.media.mit.edu/~ericr/papers/rosenbaum-outbreak-JSET.pdf
    45.

    46.
    Sarnoff (Nov
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    from http://www.sarnoff.com/press-room/news/2009/11/30/FITE
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    47.
    Schrier, K.
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    from http://www.gamecareerguide.com/features/263/student_postmortem_reliving_the_revolution.php?page=1
    47.

    48.
    Schrier, K
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    from http://dl.acm.org/citation.cfm?id=1179311
    48.

    49.
    Sensorama (Jan
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    from http://en.wikipedia.org/wiki/Sensorama
    49.

    50.
    Soler, L.,
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    from http://www-sop.inria.fr/asclepios/Publications/Xavier.Pennec/Nicolau_ISMAR04.pdf
    50.

    51.
    Staley, D.
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    from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/AdoptingDigitalTechnologiesint/157301
    51.

    52.
    Sterling B.,
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    from http://vimeo.com/12351044
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    53.
    Sutherland I.
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    757- 764.
    53.

    54.
    The Bold
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    from http://www.youtube.com/watch?v=f2Ux4pQH7KY&feature=player_embedded
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    55.
    The Horizon
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    from http://www.educause.edu/Resources/2011HorizonReport/223122
    55.

    56.
    The Horizon
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    from http://www.educause.edu/ELI/2010HorizonReport/195400
    56.

    57.
    uTourX -iPhone
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    from http://www.youtube.com/watch?v=IxT11XtXvBw&feature=player_embedded
    57.

    58.
    van Krevelen,D.W.F.,
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    from http://www.ijvr.org/issues/issue2-2010/paper1%20.pdf
    58.

    59.
    Vallino, J.
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    from http://www.se.rit.edu/~jrv/research/ar/introduction.html
    59.

    60.
    Videoplace (May
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    from http://en.wikipedia.org/wiki/Videoplace
    60.

    61.
    What is
    62. Wikitude (Oct 9 2011) Wikipedia Retrieved from http://en.wikipedia.org/wiki/Wikitude
    63. Zarraonandia, T., Francese, R., Passero, I., Diaz, P., and Tortora, G., (2011) Augmented lectures around the corner? British Journal of Education Technology Vol 42(4): 76-78. Retrievd from http://onlinelibrary.wiley.com/doi/10.1111/bjet.2011.42.issue-4/issuetoc
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  3. page Points for Consideration edited Potential Pitfalls in AR ... with anything new new, there are ... regard to its adoption…

    Potential Pitfalls in AR
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    with anything newnew, there are
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    regard to its adoption. Usually
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    technology, in thisthe case of AR, the marketing
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    public acceptance growsgrows, the technology
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    gimmick factor. ItsIt's fun at firstfirst, but the
    What is Reality?
    As digital technologies evolve, a blurring of what is classified as virtual or augmented may be a challenge. This may not be a concern as long as the the use of the application in Educaiton is pedagogically sound. However the bluring of worlds does raise the question of what is reality? Does the potential blurring of virtual and reality add to the age old ontological and epistimological debate of whether on not reality exists objectively, outside of us as an independent and measurable entity, or is reality simply based our our perceptions and lived experience? Either way it is important to ask, what is it about reality that we are augmenting, for what purpose and why? Who is doing the augmenting? The potential for bias and manipulation for social, polictical or marketing ends exists, particulary as this type of media poliferates and becomes more pervasive.
    Information Overload?
    With increased availabitlyavailability of information
    Technological trends include developing eye glasses or contact lens or vehilce windsheilds that will augment our reality. Thomas Carpenter, in his article "7 Ways Augmented Reality Will Change Your Brain," presents both positive and negative sides of AR. Carpenter AR can be a strategy for learning, providing opportunities for failure and correction that can lead to optimal performance. However he also suggests that too much information can be problematic. He points out that texting and driving is even more dangerous than drunk driving. Many cities now have legislation against the use of mobile phones while driving. We know we should not drink and drive. What about using AR and distracted walking? What learners need is the right information not what Carpenter calls, "vanity" informationKrevelen and Poelman (2010) speculate as to whether there will be rules limiting use of AR so as to prevent a user from over reliance on a AR system so that important cues from the environment. Krevelen and Poelman
    Can the brain cope with all this information? Whiie people who use digital technologies say they are good multitaskers psychologists have started experiments on the nature and limits of human multitasking. It has been shown multitasking is not as workable as concentrated times. In general, these studies have disclosed that people show severe interference when even very simple tasks are performed at the same time, if both tasks require selecting and producing action.Multitasking
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  4. page Research in Educational AR edited ... While AR has been around its penetration into the field of Education is relatively new and hen…
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    While AR has been around its penetration into the field of Education is relatively new and hence there are many areas that need to be explored. The following are some questions that might be considered for research.
    How are digital technology trends such as AR influencing Educational Pedagogy? - Is the use of AR evloving faster that our understanding of its benefits and limitations?
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    different learning enviroments?environments?
    What are the potential long -term psychological and social impacts of using AR in classrooms ?
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    impact their learninglearning?
    What is the difference between the use of 2D and 3D models for learning?
    How does AR engage learners?
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    the social imapactsimpacts of AR
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    in educational settingsettings impact the
    What are effective design elements to facilitate the use of AR in teaching settings?
    What support do teacher need to facilitate the use of AR in education?
    How can AR be used to improve the online learning experience?
    How can AR be used to facilitate students with disabilities?
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    option for Educationeducation in the
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  5. page Research in Educational AR edited Research in AR ... Augmented Reality event. Event. In his ... he equated the evolution …

    Research in AR
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    Augmented Reality event.Event. In his
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    he equated the evolution of
    The Augmented Reality Event: Bruce Sterling's keynote from Ori Inbar on Vimeo.
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    for a while,andwhile, and has been
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    both within academethe Academich and the business world.
    With
    Business worlds.
    Within
    the field
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    it infancy hasand mainly focued on anfocues academic discussiondiscussions of AR
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    to be on the use of AR in the fields of mathmathematics and science.
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    such as smartphonesmartphones and downloadable
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    AR and Education.Education outside the academic world.
    Latitude 42 Study Findings: Where Else Will Kids Think to Put the Web in the World? from latddotcom on Vimeo.
    Results from Children's Future Requests for Computers and the Internet by Latitude 42 link to study results pdf.
    ...
    The website provides useful information about AR in education that has been taken from the beginning sections of the author's thesis proposal. The author PhD thesis work was completed in April 1998 with the defense of his thesis, "Interactive Augmented Reality". The author defined AR and distinguished between AR and VR. Also he mentioned some examples of using AR in different fields.
    Kaufmann, H. and Schmalstieg, D. (2002).Published in Proceedings from ACM SIGGRAPH Conference Retrieved from http://dl.acm.org/citation.cfm?id=1242086
    MathematicsThe authorus use Mathematics and Geometry
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    Augmented Reality investigatedto investigate how an
    Kaufmann, H. (2003). Collaborative Augmented Reality in Education Published in Proceedings from Imagina Conference
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    paper from KaufmannsKaufmann's talk at the Imagina ConferenceConference, looks at
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    in the contectcontext of immersive
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    called Construct 3D3D, that was
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    and geometery educationeducation, was studied.
    van Krevelen,D.W.F., and Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. The International Journal of Virtual Reality 9(2): 1-20. http://www.ijvr.org/issues/issue2-2010/paper1%20.pdf
    This is a comprehensive survey that describes the field of Augmented Reality including a definition, and development history as well as enabling technologies and recent applications. It also looks at some of the limitations to AR. This paper is a good starting point for a comprehensive understanding of the field of Augmented Reality.
    Milgram, P.,Takemura, H., Utsumi A., and Kishino, F. (1994). SPIE Telemanipulator and Telepresence Technologies Vol 2351: 282-292 http://citeseer.ist.psu.edu/viewdoc/summary?doi=10.1.1.83.6861
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    an older paprerpaprer, it is
    Dunleavy, M., Dede, C., and Mitchell, R., (2009) Journal of Science and Education Technology 18:7-22. Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. http://kevinforgard.supa.wikispaces.net/file/view/Dunleavy-Dede-Mitchell_Affordances.pdf
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    and learning. the AuthoerThe Authors report that
    Rosenbaum,E., Klopher, E., and Perry, J. (2007) Journal of Science and Education Technology 16(1): 31- 45. http://web.media.mit.edu/~ericr/papers/rosenbaum-outbreak-JSET.pdf
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    The Institute wawas played across
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    an outbreak. StudentsStudent's perceptions of
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    investigated. Reported findingfindings were that
    Klopher, E., Perry, J., Squire, K., and Jan, M. (2005) Collaborative Learning through Augmented Reality Role Playing. In the Proceedings of the 2005 Conference on Computer Support for Collaborative Learning pp: 311-315 http://education.mit.edu/papers/handheldpapers/Outdoor%20AR%20-%20CSCL.pdf
    The research described by the authors looks at the use of hand held computers to create an emotionally rich context for collaborative learning to engage high school and university students. The games were designed to immerse the players in real world environments that simmulated practices of environmental engineers to give the students a "virtual practicum". While their first AR generation games provided collaboration within groups it was non existent between groups. Additonal game elements were added to subsequent generations of games and the new features were found to foster further collaboration.
    ...
    What are effective design elements to facilitate the use of AR in teaching settings?
    What support do teacher need to facilitate the use of AR in education?
    How can AR be used to improve the online learning experience?
    How can AR be used to facilitate students with disabilities?
    Are AR mobile applications an option for Education in the 3rd World?

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  6. page Augmented Reality in Education edited ... AR can be used several ways in Education ( Training, Discovery Based Learning, Augmented Books…
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    AR can be used several ways in Education ( Training, Discovery Based Learning, Augmented Books, Augmented Reality to Model Objects and Game Based Learning)
    Training
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    of the digital head setsmounted displays and is
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    of fields includingincluding; Medicine, the
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    contextual learning enviromentenvironment to develop
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    the consequences offrom mistakes made are not
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    life.
    In MedicineMedicine, AR is
    {http://images.vizworld.com/wp-content/uploads/2009/09/biomed-contest-winner-250x223.jpg}
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    training system combinescombining real world
    Inquiry based learning or discovery learning
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    discovery based learninglearning, the learning
    In Universities and Colleges such as Yale, Stanford, MIT and Harvard, AR (uTourX) is being used to provide campus tours and information about places around campus. The Youtube video provides a look at the the software.
    Augmented Books
    ...
    The following video is an example from Dragonlogy.
    Augmented Reality to Model Objects
    Augmented realityReality can also
    Game based Learning
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    learning tool.
    "Research
    "Research and experience
    AR brings signficant potential to to the gaming world as technology evolves. AR is much simper to create and is an intuitive extention of the existing world.
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    developed an Historicalhistorical game for
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    of Lexington inMassechuttes.in Massechuttes. The game
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    Schrier developed
    this
    this game to
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    Schrier notes that,ARthat, AR games can
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    of the findingfindings from their
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    had managing the overhead that
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    managment requirement suggestsuggests that providing
    {http://jmezei.pressible.org/files/2010/04/http___www.springerlink.jpg} From: Dunleavy, Dede and Mitchell. J. Sci Educ Technol 2009 18:7-22
    Implications for Teaching and Learning
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    of education, augmented realityAugmented Reality applications have
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    into the classroom.Theclassroom. The fact that
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    in the literatureliterature, is the
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    "sense of presencepresence" or embodiment""embodiment" when using
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    That is, that participants have
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    learning exprience. FinallyFinally, as mentioned aboveabove, teachers will
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    lesson plans. TheThere is a steepsteep, but exciting
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  7. page Augmented Reality in Education edited ... Augmented Reality In Education Significance Althought Although AR is ... Education is s…
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    Augmented Reality In Education
    Significance
    AlthoughtAlthough AR is
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    Education is still relatively new.just beginning to be explored. Augmented realityReality is particularly
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    well with constructivistConstructivist concepts and
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    learning . ARAugmented Reality is learner basedbased, allowing the
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    the blended realityreality, AR moves
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    seems probable thtthat augmented reality
    AR can be used several ways in Education ( Training, Discovery Based Learning, Augmented Books, Augmented Reality to Model Objects and Game Based Learning)
    Training
    ...
    of the Digitaldigital head sets
    In Medicine AR is being used to enhance visualization of the human body, plan operations and train medical staff in various procedures. Both virtual reality and augmented reality have been used in digestive surgery. A combination of 3D modeling of patients from their CT-scan or MRI combinded with simulation technology used to train the surgical gestures that will be used before carrying it out can be combined to provide the surgeons with a transparent view of their patient and can guide the surgeon with the virtual movement of their real surgical tools that are tracked real time during a surgical procedure. AR in Digestive Surgery
    {http://images.vizworld.com/wp-content/uploads/2009/09/biomed-contest-winner-250x223.jpg}
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